The Digital Workspace of Scott Englert

Thoughts and ideas of my digital work

  • About Me
  • Contact
  • Demo Reel
  • Projects
    • Film
    • Games
    • Maya Plugins
      • sePushPullConstraint
      • seThickMesh
      • seUVBlendShape
      • seVertcro
    • Shorts
  • Free Stuff

Mobu finally making some progress

Posted by Scott on December 9, 2009
Posted in: MotionBuilder. Tagged: mobu, Python.

I have been working with MotionBuilder for a few years and was constantly frustrated by writing any tools for it. Rather than ranting, I wanted to write a positive memo about Mobu 2010.

I was very happy with the improvements going from version 7.5 to 2009, however I never really got to work in 2009 but the time has come again to do some more work and take advantage of the latest version. I don’t know if I should be excited or disappointed that it took this long to provide these improvements. All I can say is that I am glad I can write cleaner code and fewer workarounds. There is still a lot of simple things that are lacking that I am just still confused why they are missing though. But progress is progress I guess.

Hopefully it will catch up to the other software out there and have a larger community. So I take my hat off to the Autodesk team at another decent upgrade rather than just re-releasing the same thing with just bug fixes.

Posts navigation

← It’s been a while
A taste of PyMobu →
  • Search

  • Recent Posts

    • Friend’s Short: Love in the Time of Advertising
    • seUVBlendShape
    • Update to sePushPullConstraint
    • Support the New Morpheus Rig
    • Short Film: Companionship
  • Categories

    • Animation
    • Computers
    • Industry
    • Maya
    • MotionBuilder
    • Plugins
    • Python
    • Scripting
    • Site Updates
    • Tutorials
    • Uncategorized
Proudly powered by WordPress Theme: Parament by Automattic.