seThickMesh – Vertex Normal Expand/Shrink Deformer
Since I was finishing up on my last deformer, seVertcro, I decided to quickly make another deformer while I was in the mood. This is one I have found handy before and it was pretty simple to write, only taking about 45 min – 1 hour to write and test. This deformer simply expands or shrinks a mesh along each vertex normal.
Once the deformer is applied, you just paint where you want the effect and adjust the amount attribute on the node. This comes in handy when you smooth a mesh and you loose volume, so you can just paint it back or if you have intersections from layered meshes that need a quick push or pull out.
Very simple but yet useful. Comments and/or questions, just post them up!