seThickMesh – Vertex Normal Expand/Shrink Deformer

Since I was finishing up on my last deformer, seVertcro, I decided to quickly make another deformer while I was in the mood. This is one I have found handy before and it was pretty simple to write, only taking about 45 min – 1 hour to write and test. This deformer simply expands or shrinks a mesh along each vertex normal.

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Once the deformer is applied, you just paint where you want the effect and adjust the amount attribute on the node. This comes in handy when you smooth a mesh and you loose volume, so you can just paint it back or if you have intersections from layered meshes that need a quick push or pull out.

Very simple but yet useful. Comments and/or questions, just post them up!

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