Update to sePushPullConstraint

I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include:

  • Added “skip” flag to command to skip constraining the X, Y, or Z axes
  • Slight performance optimization and bug fix
  • Compiled for 2013 (windows 32 bit only right now)

I only have compiled for Maya version 2011, 2012, and 2013 Windows. So if you need the python version for other OS’s, I will try find time to update that as well.

Go to the sePushPullConstraint page here

About the author: Scott