seUVBlendShape gets a GPU boost

For those have been interested in using my seUVBlendShape plugin and tools, now there is one more reason to jump aboard! Coming soon a GPU accelerated version will be available in Maya 2016. This adds a good amount of performance and playback speed. For a little demonstration on this new addition, take a look at the video below:


About the author: Scott

Leave a Reply

Your email address will not be published.Email address is required.