A new Maya release means new updates

Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions. Thankfully, someone has already wrote a nice Python module to make the code work in both. So for those tools that are using PyQt and want to make their user interfaces compatible, take a look at this handy code.

That’s all the updates for now! Enjoy!

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