When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different LOD characters and how much it saved time. Since I started doing more and more plugin development, I kept thinking about how I could write my own version plus add some handy features. It was not an easy tool to write and it took a long time of researching into some of the road blocks I would hit. But recently I feel I have accomplished my goal and have another tool in my toolbox. I’m very happy with the results and have some ideas now to add more features or create other tools.
I will explain more in another post, but here is a quick demo showing how I can drive a mesh that has completely different topology and shape through similar UVs.
*UPDATE* I finally figured out what I needed to do to compile 64bit plugins so I have added a 2012 64bit Windows version to the download. Also I was told there is a bug if you have your unit preferences set to something different than centimeters. If I have time, I will make an update to fix this issue.
It’s been a while but wanted to announce I compiled the sePushPullConstraint plugin for Maya 2012, windows 32 bit. I can’t compile windows 64 bit yet, so I’m sorry those who want it. You can still use the Python version if needed. When I do get a 64 bit version compiled, I will add it to the zip file.
A friend and former co-worker Chad Vernon does it again with his awesome skills. This time Chad has released a free tool to generate front of chain corrective shapes on an already deformed mesh.
Meaning, if you are trying to find an easy way to sculpt a corrective shape on a posed mesh, this will create a mesh that can be used in a blend shape at the beginning of your deformation chain which you can drive that shape when the other deformations put it in that pose. It makes doing corrective shapes so much easier than trying to guess or having a custom additive blend shape deformer.
What really makes Chad a nice guy is he provided the code in all python for you to look and see. Thanks Chad, I’ll be sure to use this soon! So go over there and get it now!