When I first heard that Maya 2009 would finally come with animation layer support, I thought there finally is a really good feature that many animators crave in their animation software. I recently been working on some simple tools working with animation but adding additional options for using layers. So far I am sort of [...]

I was trying to think of a scripting related topic that would be useful to talk about and thought I should show my support toward PyMel. Maya’s python integration in my opinion falls short of what it should be. They blended syntax of object oriented programming with the procedural style of MEL. Which, for me, [...]

Description: This is an advanced eye rig with lots of useful controls that may be handy with working with the eyes during animation. Some of the key features of this rig are: Two types of eye controls, Joystick and a “Look At” controller with blending between the two A “convergence” control to make the eyes [...]

Hello, and welcome to this tutorial of how to create a Maya set driven key inside MotionBuilder using a relation constraint. This will go through the steps and explain a little about how its done. This tutorial is aimed at intermediate MotionBuilder users who are familiar with some basic constraining and what a set driven key in Maya is and knows how to look at one in the graph editor.