Jan
A taste of PyMobu
I mentioned before that I have been slowly working on an extension to MotionBuilder’s python classes that make things easier and add more functionality. I been playing with different ways to implement these features and I think I found the best way that makes it very easy to attach without reinventing the whole pyfbsdk module. [...]
I have been working with MotionBuilder for a few years and was constantly frustrated by writing any tools for it. Rather than ranting, I wanted to write a positive memo about Mobu 2010. I was very happy with the improvements going from version 7.5 to 2009, however I never really got to work in 2009 [...]
Nov
It’s been a while
It’s been too long since I have posted here. I guess the biggest news is that A Christmas Carol is finally out in theaters. So go see it! I only had a small part in it since when I started working at the studio I jumped right in on getting Mars Needs Moms rolling. Which [...]
May
Plugging PyMel
I was trying to think of a scripting related topic that would be useful to talk about and thought I should show my support toward PyMel. Maya’s python integration in my opinion falls short of what it should be. They blended syntax of object oriented programming with the procedural style of MEL. Which, for me, [...]