A friend of mine, David Bokser, started this short a while back and while I didn’t get a chance to work on it. I have followed it’s progress for some time. Well it seems it has finally finished!
Though I am not sure when the full short will available to watch online, you can go check out the trailer and other material from their website.
Congrats Dave and Matt for finishing a great story! Can’t wait to see it in it’s entirety.
My good friend Josh Burton who created the Morpheus Rig is doing a big overhaul for a new version of this popular rig. He has started a kickstarter page to raise funds and support he needs to accomplish such a big task. So I ask you to go and support his efforts in keeping great animation rigs available to all of you to use and customize.
Go to the Morpheus Rig Kickstarter page here
Good luck Josh!
I know it’s been a while since I have posted anything and I always say the same thing in previous posts. But today I actually have some news and share.
First off, I have been helping a friend out in my spare time rigging the main character for a upcoming short film call Companionship. It’s based on the video game Portal by Valve Software. We have gotten a lot of good press about this which is really impressive. So in a way, this is a shameless plug to post some links to the project and show your support by sharing the links to your friends :0)
Official site: http://www.portalshort.com
Realizing that I haven’t posted anything new in a while, I thought I would quickly slip in some updates on some of the projects that are cooking.
First off, Hotel Transylvania is headed toward home plate. I have recently finished my duties on character setup and moved into helping the cloth and hair team push these shots through. The animation in these shots are incredible!
Second, on what little spare time I have, I am now involved with a group of friends doing a short animation project. I’ll be rigging the main character (and only character). The hype around this project to the gaming community has been a complete shock and the amount of team members we now have is really surprising. I’m glad I was there at the right time to join this project even though I’m already neck deep with Hotel T.
Lastly (see I told you I was busy) I have been finishing a new Maya plugin that I have hinted before. There are just a couple more parts to add in and then put through some more rigorous testing. While I don’t want to get into details just yet, I do plan on sharing some knowledge that I have learned to make it happen and possibly may offer the tool for sale. With being so busy lately, the time line is looking closer to August when I will have more to share and possibly have it completed by then.
Oh, one more thing. My good friend Josh Burton has started up a website targeted toward technical artists to share tools and information for rigging and animation. Go to CGMonks to see the action.
It’s been too long since I have posted here. I guess the biggest news is that A Christmas Carol is finally out in theaters. So go see it! I only had a small part in it since when I started working at the studio I jumped right in on getting Mars Needs Moms rolling. Which is really what I have been working on ever since.
I have nothing really else to update on other than I been working in my spare time on writing a wrapper for MotionBuilder’s Python implementation because I feel there is a lot of work needed to be more user friendly and also provide more functionality. Some ideas I’m borrowing from Maya’s commands. But it’s in the early stages so when I get a little further and some testing on the latest versions of MotionBuilder I’ll make it public to download. Maybe that will give me the incentive to keep working on it. The main reason why I am developing it is due to the ever changing structure for every release which breaks your tools every version that comes out. So I’m making my own wrappers that I can rely on and not have to go through and update all my scripts. The other reason is I am inspired by PyMel and feel there is a need for a more intuitive tool that works from a production standpoint.
That’s it for now, until next time.. or year..