seUVBlendShape Finally Available!

It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...

sePushPullConstraint Compiled for Maya 2016

Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it. Also, I have some bigger news coming soon but I still have some work left to do. So stay...

sePushPullConstraint source via Git

I have recently been learning to use Git as a version control system for my projects and I must say how much I really like it. Git makes it so easy to work on code and files while keeping my history in case I need to go back to a older point in time....

sePushPullConstraint Compiled on Linux for Maya 2015

This is another version of the sePushPullConstraint but this time its finally for Linux! Getting the recommended gcc compiler installed was not an easy task. I will have a write up about this soon so others can have a smoother time with it. I also noticed my download links were gone after an upgrade...