sePushPullConstraint – Now for Windows 64bit

After getting several requests for a 64 bit Windows version of my plugin and unable to compile it myself, I finally got a helpful offer from Tsunekawa Takahiro to compile the plugin for me. So I took up the offer and there is now a Windows 64bit version of the plugin for Maya 8.5...

My First Maya Plugin – sePushPullConstraint

I have been reading and learning as much as I can about writing plugins for Maya through the API and I finally thought of something useful that I wanted to write. So I first did my proof of concept just using expressions in Maya to make sure I get the behavior I wanted. Then...

PyMEL version 1.0 finally released!

As stated in some of my previous posts, I’m a big fan of PyMEL and after working with it for over a year I am very excited to see it finally releasing the first full version. It has gained such popularity with the CG community that it is being shipped with Maya 2011. If...

Expressing my frustration for Maya’s animation layers

When I first heard that Maya 2009 would finally come with animation layer support, I thought there finally is a really good feature that many animators crave in their animation software. I recently been working on some simple tools working with animation but adding additional options for using layers. So far I am sort...