PyMoBu 0.1 Released!

Wow! I can’t believe I finally got to this stage. Almost a little nervous because I feel like something is missing. But I am excited to announce that PyMoBu version 0.1 is released and available to download on the PyMoBu Google code project page: http://code.google.com/p/pymobu/ There are some areas that haven’t been 100% tested...

PyMEL version 1.0 finally released!

As stated in some of my previous posts, I’m a big fan of PyMEL and after working with it for over a year I am very excited to see it finally releasing the first full version. It has gained such popularity with the CG community that it is being shipped with Maya 2011. If...

A taste of PyMobu

I mentioned before that I have been slowly working on an extension to MotionBuilder’s python classes that make things easier and add more functionality. I been playing with different ways to implement these features and I think I found the best way that makes it very easy to attach without reinventing the whole pyfbsdk...

It’s been a while

It’s been too long since I have posted here. I guess the biggest news is that A Christmas Carol is finally out in theaters. So go see it! I only had a small part in it since when I started working at the studio I jumped right in on getting Mars Needs Moms rolling....

Plugging PyMel

I was trying to think of a scripting related topic that would be useful to talk about and thought I should show my support toward PyMel. Maya’s python integration in my opinion falls short of what it should be. They blended syntax of object oriented programming with the procedural style of MEL. Which, for...