seUVBlendShape Finally Available!

It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...

Now on GitHub

I was initially going to try to keep all of my open source projects and code on my web server since I pay for it and keeps things all in one place, however I was told it was difficult find using a web search. So in effort to reach more people and to make...

sePushPullConstraint Compiled for Maya 2016

Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it. Also, I have some bigger news coming soon but I still have some work left to do. So stay...

sePushPullConstraint source via Git

I have recently been learning to use Git as a version control system for my projects and I must say how much I really like it. Git makes it so easy to work on code and files while keeping my history in case I need to go back to a older point in time....