Updates and source code for sePushPullConstraint

There has been a couple minor improvements to the sePushPullConstraint plugin. For example, the constraint name is now returned after using the sePushPullConstraint command and fixed the “redo” of the command. Also the other addition to this update is I am now including the source code in C++.  If anyone needs to compile it...

Code Snippet: Get geometry index on deformer

I needed a way to get the geometry index on a deformer based on the deforming shape name. Rather than trying to trace the connections in the dependency graph, Maya’s API has a much easier and faster method. This is also better than using the deformer command for the information since the command does...

Friend’s Short: Love in the Time of Advertising

A friend of mine, David Bokser, started this short a while back and while I didn’t get a chance to work on it. I have followed it’s progress for some time. Well it seems it has finally finished! Though I am not sure when the full short will available to watch online, you can...

seUVBlendShape

When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different...

Update to sePushPullConstraint

I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include: Added “skip” flag to command to skip constraining the X, Y, or Z axes Slight performance optimization and bug fix Compiled for 2013 (windows 32...