This is a simple but handy Maya deformer that expands or shrinks the vertex position along it’s normal. It has the ability to scale in world or object space. There is also a paintable scaling map for per vertex control for the affect. A script that goes along with this deformer can automatically generate the scale map so the mesh fits to a target mesh. Since this deformer is simple, it is very fast and easy to use.

Demo Video

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Example Usages

  • Shot cleanup/finishing
  • Cloth simulation intersection fixing
  • Volume preservation after mesh smoothing