seUVBlendShape gets a GPU boost

For those have been interested in using my seUVBlendShape plugin and tools, now there is one more reason to jump aboard! Coming soon a GPU accelerated version will be available in Maya 2016. This adds a good amount of performance and playback speed. For a little demonstration on this new addition, take a look...

Trial Version of seUVBlendShape!

Not too long ago I finally released my UV BlendShape deformer and received lots of positive feedback. One thing that I didn’t think about initially was other than watching my videos for demostration, how are they going to know how it will benefit them? I decided to come up with a plan for a...

seUVBlendShape Finally Available!

It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...

Code Snippet: Get geometry index on deformer

I needed a way to get the geometry index on a deformer based on the deforming shape name. Rather than trying to trace the connections in the dependency graph, Maya’s API has a much easier and faster method. This is also better than using the deformer command for the information since the command does...