seUVBlendShape Finally Available!

It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...

More versions added for sePushPullConstraint

I have been getting a few requests about versions of the sePushPullConstraint plugin and after hunting down the needed libraries, I now have a couple more versions of Maya supported. I have now added to the download package: Maya 2013 for windows 64 bit Maya 2014 for windows 64 bit So go to the...

Updates and source code for sePushPullConstraint

There has been a couple minor improvements to the sePushPullConstraint plugin. For example, the constraint name is now returned after using the sePushPullConstraint command and fixed the “redo” of the command. Also the other addition to this update is I am now including the source code in C++.  If anyone needs to compile it...

sePushPullConstraint for 2012

*UPDATE* I finally figured out what I needed to do to compile 64bit plugins so I have added a 2012 64bit Windows version to the download. Also I was told there is a bug if you have your unit preferences set to something different than centimeters. If I have time, I will make an...