I needed a way to get the geometry index on a deformer based on the deforming shape name. Rather than trying to trace the connections in the dependency graph, Maya’s API has a much easier and faster method. This is also better than using the deformer command for the information since the command does...
In the spirit of sharing some handy scripts and tools, as well as pushing my vote toward PyMEL. I am going to try to post some handy code snippets to copy and paste for your own uses. This is nothing big or fancy, mostly just small functions that are good to have in a...