All posts tagged Maya

Time has gone fast and it’s been almost 1 year since I released seUVBlendShape. First I want to thank all of my supporters who have bought this tool and have appreciated it’s usefulness in their projects.

In celebration, I am doing a 50% discount off the original price. So for $20 USD, you can get the full version. Many people have downloaded the trial and now is a great time to upgrade and enjoy all of the features.

Go get it today at

Thanks again and enjoy!

Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions. Thankfully, someone has already wrote a nice Python module to make the code work in both. So for those tools that are using PyQt and want to make their user interfaces compatible, take a look at this handy code.

That’s all the updates for now! Enjoy!

Although I have released an update to seUVBlendShape to work with Maya 2016 extension 2 a couple months back. I have just finally updated the trial version to also have this supported as well. My current subscribers should have already have the update and for those who are already using extension 2 and want to test the plugin and tools, you can now do so by going to the trial download page here:

Thank you all again for the support for those who purchased a license. Maya 2017 is just around the corner as well, so I’ll be excited to see any improvements I can make for future releases!

Enjoy and thanks again!

Not too long ago Autodesk released Maya 2016 extension 2 (basically called 2016.5). This update however isn’t binary compatible with version 2016. What this means is plugins that were compiled in 2016 will not work in extension 2. So I quickly rebuilt the constraint so there is now a 2016.5 version now in the sePushPullConstraint download.

So if you have just upgraded, you might want to download the plugin again to get the latest build here.



For those have been interested in using my seUVBlendShape plugin and tools, now there is one more reason to jump aboard! Coming soon a GPU accelerated version will be available in Maya 2016. This adds a good amount of performance and playback speed. For a little demonstration on this new addition, take a look at the video below: