seUVBlendShape Finally Available!

It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...

sePushPullConstraint Compiled for Maya 2016

Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it. Also, I have some bigger news coming soon but I still have some work left to do. So stay...

sePushPullConstraint Compiled on Linux for Maya 2015

This is another version of the sePushPullConstraint but this time its finally for Linux! Getting the recommended gcc compiler installed was not an easy task. I will have a write up about this soon so others can have a smoother time with it. I also noticed my download links were gone after an upgrade...

Maya 2015 Windows compile of sePushPullConstraint Available

Well that didn’t take long between updates! I finally got a Windows compile of the sePushPullConstraint for Maya 2015 that many of you wanted. Even though I added a Python version for this purpose, it’s still good to have it for those on Linux or if the latest version of Maya comes out. So...