Python version of sePushPullConstraint available

Well it seems I don’t post much lately and if I do, it’s mostly because I released updates to the sePushPullConstraint. So this will be no different! I have been getting more emails about getting the plugin for Maya 2015 on Windows and unfortunately I can’t compile newer versions due my out of date...

sePushPullConstraint for Mac OSX

In an effort to have more coverage of operating systems, I have finally had a chance to compile the sePushPullConstraint plugin for Mac OSX 64bit. Currently it is only for Maya 2014 and I have tested a little to make sure it works so if you have any problems yourself loading or using it...

More versions added for sePushPullConstraint

I have been getting a few requests about versions of the sePushPullConstraint plugin and after hunting down the needed libraries, I now have a couple more versions of Maya supported. I have now added to the download package: Maya 2013 for windows 64 bit Maya 2014 for windows 64 bit So go to the...

Updates and source code for sePushPullConstraint

There has been a couple minor improvements to the sePushPullConstraint plugin. For example, the constraint name is now returned after using the sePushPullConstraint command and fixed the “redo” of the command. Also the other addition to this update is I am now including the source code in C++.  If anyone needs to compile it...

seUVBlendShape

When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different...