I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include:
- Added “skip” flag to command to skip constraining the X, Y, or Z axes
- Slight performance optimization and bug fix
- Compiled for 2013 (windows 32 bit only right now)
I only have compiled for Maya version 2011, 2012, and 2013 Windows. So if you need the python version for other OS’s, I will try find time to update that as well.
So get version 1.1 of sePushPullConstraint here
*UPDATE* I finally figured out what I needed to do to compile 64bit plugins so I have added a 2012 64bit Windows version to the download. Also I was told there is a bug if you have your unit preferences set to something different than centimeters. If I have time, I will make an update to fix this issue.
It’s been a while but wanted to announce I compiled the sePushPullConstraint plugin for Maya 2012, windows 32 bit. I can’t compile windows 64 bit yet, so I’m sorry those who want it. You can still use the Python version if needed. When I do get a 64 bit version compiled, I will add it to the zip file.
You can download the plugin with all the available version here