Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions. Thankfully, someone has already wrote a nice Python module to make the code work in both. So for those tools that are using PyQt and want to make their user interfaces compatible, take a look at this handy code.
That’s all the updates for now! Enjoy!
Not too long ago Autodesk released Maya 2016 extension 2 (basically called 2016.5). This update however isn’t binary compatible with version 2016. What this means is plugins that were compiled in 2016 will not work in extension 2. So I quickly rebuilt the constraint so there is now a 2016.5 version now in the sePushPullConstraint download.
So if you have just upgraded, you might want to download the plugin again to get the latest build here.
Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it.
Also, I have some bigger news coming soon but I still have some work left to do. So stay tuned for more details…
I have recently been learning to use Git as a version control system for my projects and I must say how much I really like it. Git makes it so easy to work on code and files while keeping my history in case I need to go back to a older point in time. Also the ease of creating and managing branches is really nice. I had a personal svn server setup for this purpose which I haven’t used in a while but this makes it so much easier without having a central location to sync my work to.
I can go on about this but one thing that I really like is how easy it is to share my Git repository on my site. So for starters I have added a Git repository for the sePushPullConstraint source code. You are not able to push anything to it since I don’t want anyone to change my code without me knowing. This is a way to encourage people to add new features or improve something on this plugin. If anything it is more of an experiment and something new to try out. I am still going to keep a zip file that can be downloaded as well so I am not forcing anyone to use Git who wants the source code. Why am I not using a free site like Github/Bitbucket/GoogleCode/etc? Well for one I like having all of my work in one location and I am paying for my website, so might as well use it.
So if you are interested in cloning the sePushPullConstraint source code using Git, the location to the repository is: https://github.com/scottenglert/sePushPullConstraint.git
UPDATE: I have moved this repo to GitHub so it is more easier to search and be discovered.
git clone http://git.scottenglert.com/sepushpullconstraint.git
If you haven’t used Git yet, I highly recommend it!
This is another version of the sePushPullConstraint but this time its finally for Linux! Getting the recommended gcc compiler installed was not an easy task. I will have a write up about this soon so others can have a smoother time with it. I also noticed my download links were gone after an upgrade so they are now back online and the downloads are there once again.
Go download sePushPullConstraint now!