When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different LOD characters and how much it saved time. Since I started doing more and more plugin development, I kept thinking about how I could write my own version plus add some handy features. It was not an easy tool to write and it took a long time of researching into some of the road blocks I would hit. But recently I feel I have accomplished my goal and have another tool in my toolbox. I’m very happy with the results and have some ideas now to add more features or create other tools.
I will explain more in another post, but here is a quick demo showing how I can drive a mesh that has completely different topology and shape through similar UVs.
My good friend Josh Burton who created the Morpheus Rig is doing a big overhaul for a new version of this popular rig. He has started a kickstarter page to raise funds and support he needs to accomplish such a big task. So I ask you to go and support his efforts in keeping great animation rigs available to all of you to use and customize.
I know it’s been a while since I have posted anything and I always say the same thing in previous posts. But today I actually have some news and share.
First off, I have been helping a friend out in my spare time rigging the main character for a upcoming short film call Companionship. It’s based on the video game Portal by Valve Software. We have gotten a lot of good press about this which is really impressive. So in a way, this is a shameless plug to post some links to the project and show your support by sharing the links to your friends :0)