The Digital Workspace of Scott Englert

Thoughts and ideas of my digital work

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Friend’s Short: Love in the Time of Advertising

Posted by Scott on May 21, 2013
Posted in: Animation. Tagged: Animation, short. Leave a Comment

A friend of mine, David Bokser, started this short a while back and while I didn’t get a chance to work on it. I have followed it’s progress for some time. Well it seems it has finally finished!

Though I am not sure when the full short will available to watch online, you can go check out the trailer and other material from their website.

http://loveinthetimeofadvertising.com/

Congrats Dave and Matt for finishing a great story! Can’t wait to see it in it’s entirety.

seUVBlendShape

Posted by Scott on February 7, 2013
Posted in: Maya, Plugins. Tagged: deformer, Maya, plugin, seUVBlendShape.

When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different LOD characters and how much it saved time. Since I started doing more and more plugin development, I kept thinking about how I could write my own version plus add some handy features. It was not an easy tool to write and it took a long time of researching into some of the road blocks I would hit. But recently I feel I have accomplished my goal and have another tool in my toolbox. I’m very happy with the results and have some ideas now to add more features or create other tools.

I will explain more in another post, but here is a quick demo showing how I can drive a mesh that has completely different topology and shape through similar UVs.

Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

More details to come!

Scott

Update to sePushPullConstraint

Posted by Scott on December 26, 2012
Posted in: Maya. Tagged: constraint, plugin, sePushPullConstraint.

I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include:

  • Added “skip” flag to command to skip constraining the X, Y, or Z axes
  • Slight performance optimization and bug fix
  • Compiled for 2013 (windows 32 bit only right now)

I only have compiled for Maya version 2011, 2012, and 2013 Windows. So if you need the python version for other OS’s, I will try find time to update that as well.

So get version 1.1 of sePushPullConstraint here

Support the New Morpheus Rig

Posted by Scott on October 17, 2012
Posted in: Animation. Tagged: josh burton, kickstarter, morpheus, rig.

My good friend Josh Burton who created the Morpheus Rig is doing a big overhaul for a new version of this popular rig. He has started a kickstarter page to raise funds and support he needs to accomplish such a big task. So I ask you to go and support his efforts in keeping great animation rigs available to all of you to use and customize.

Go to the Morpheus Rig Kickstarter page here

Good luck Josh!

 

Short Film: Companionship

Posted by Scott on August 25, 2012
Posted in: Animation. Tagged: Animation, companionship, portal, short.

I know it’s been a while since I have posted anything and I always say the same thing in previous posts. But today I actually have some news and share.

First off, I have been helping a friend out in my spare time rigging the main character for a upcoming short film call Companionship. It’s based on the video game Portal by Valve Software. We have gotten a lot of good press about this which is really impressive. So in a way, this is a shameless plug to post some links to the project and show your support by sharing the links to your friends :0)

Official site: http://www.portalshort.com
Facebook: https://www.facebook.com/CompanionshipShort
Twitter: https://twitter.com/CompanionShort

 

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