Mar
I have to admit I haven’t been updating or adding much to this site for a while. Mostly I have been focused on work and also developing a few new tools on the side. One of them I have been working on may perhaps be available for purchase if I feel it is a valuable tool. I am still debating this and one I am further along I may post a short demo to gauge interest and go from there. So more news will be coming up down the road about this.
Other than this, I have been heavily been diving into the depths of Qt which the more I use it I find it amazingly powerful but customization can take a bit of time to understand and track down.
So that’s what I have for now!
*UPDATE* I finally figured out what I needed to do to compile 64bit plugins so I have added a 2012 64bit Windows version to the download. Also I was told there is a bug if you have your unit preferences set to something different than centimeters. If I have time, I will make an update to fix this issue.
It’s been a while but wanted to announce I compiled the sePushPullConstraint plugin for Maya 2012, windows 32 bit. I can’t compile windows 64 bit yet, so I’m sorry those who want it. You can still use the Python version if needed. When I do get a 64 bit version compiled, I will add it to the zip file.
You can download the plugin with all the available version here
Enjoy!
May
It’s been a while since I have fully rebuilt my reel and put in fresh content. Still have some things in the works I will eventually add, but now is a good time it throw it out there. Also an updated resume is also there as well for you to look.
I am open to hear about possible opportunities with studios that match my current skills. Please contact me at scott@scottenglert.com and I will be happy to talk with you.
For my resume, breakdown, and other video formats go here -> http://www.scottenglert.com/demoreel/
Mar
A co-worker sent out a link to this really cool deformer for Maya call fStretch. Very nice and has a lot of good applications. Not a bad price either. hmmm….
A friend and former co-worker Chad Vernon does it again with his awesome skills. This time Chad has released a free tool to generate front of chain corrective shapes on an already deformed mesh.
Meaning, if you are trying to find an easy way to sculpt a corrective shape on a posed mesh, this will create a mesh that can be used in a blend shape at the beginning of your deformation chain which you can drive that shape when the other deformations put it in that pose. It makes doing corrective shapes so much easier than trying to guess or having a custom additive blend shape deformer.
What really makes Chad a nice guy is he provided the code in all python for you to look and see. Thanks Chad, I’ll be sure to use this soon! So go over there and get it now!
Since I was finishing up on my last deformer, seVertcro, I decided to quickly make another deformer while I was in the mood. This is one I have found handy before and it was pretty simple to write, only taking about 45 min – 1 hour to write and test. This deformer simply expands or shrinks a mesh along each vertex normal.
Once the deformer is applied, you just paint where you want the effect and adjust the amount attribute on the node. This comes in handy when you smooth a mesh and you loose volume, so you can just paint it back or if you have intersections from layered meshes that need a quick push or pull out.
Very simple but yet useful. Comments and/or questions, just post them up!
