Jul
My First Maya Plugin
I have been reading and learning as much as I can about writing plugins for Maya through the API and I finally thought of something useful that I wanted to write. So I first did my proof of concept just using expressions in Maya to make sure I get the behavior I wanted. Then I wrote it again as a Python plugin to add features and some more testing. After I got some bugs ironed out, I wrote it yet again in C++ to get the speed .
So what does this plugin do you ask? I call it a ‘push pull constraint’. Its a type of constraint that keeps the constrained object a specific distance from the target, allowing it to pull or push the other around.
< Download Available! >
(currently only Windows 32 bit and 64bit for Maya 2008 – 2011)
Here is a little example video of what this constraint can do:
08:21, 13.07.2010
Looks great,buddy! Congrats on getting it done:)
12:21, 13.07.2010
Sweet, can you release the python version so that it’s not windows limited? PLEASSSEEEEE?!
18:43, 13.07.2010
What OS are you using? Could write it python but it’s not the best for performance. I’m trying to find people that know how to compile a plugin with the missing platforms (Mac, Linux, Windows 64). Stay tuned and we’ll see what I can do… Thanks!
23:47, 15.07.2010
Great stuff Scott. I really want to get into the API after seeing this. Thanks for letting us download it!
21:43, 17.07.2010
nice idea! scott, if you could release python version of plugin, it would be great, it would help us understand whats going on behind the scene.
thanks
15:14, 31.07.2010
After all the responses, I have updated the download to include now a Python and a Windows 64bit version. Thanks again for the positive feedback. Enjoy!