This is a deformer in which vertices of the driven mesh are bound to the position other driving mesh vertices of different topology. Unlike a blendshape which vertex ids have to match, this deformer binds based on closest distance. This can have a similar effect as a wrap deformer, but is much faster if the meshes have the same vertex positions. There is a paintable weight map and multiple meshes can be used to driven the deforming mesh.
- Localizing the mesh for rigging without affecting other areas
- Drive the face of a full body character by using a separated rigged head mesh
- Rig complex combined meshes as if they were separate pieces