Welcome to the home of the seUVBlendShape Deformer! An extremely useful plugin that offers blend shape like behavior but completely topology independent. The only requirement between the geometry is having similar UV layouts.
There are many areas where this deformer will save you hours of work. Here are just a few examples:
It's been almost a year since the release of seUVBlendShape and I thank my customers for their support! In celebration and for those who have downloaded the trial and would like to upgrade to the full version, I am offering a 50% discount off the original price. For $20 USD, you can take advantage of all the features of these tools! So jump aboard while this discount is being offered!August 6, 2016
A new update to support Maya 2017 has been released! Maya has finally switched to Qt 5, which added a little challenge on getting the UI working again as well as the previous version. But we are good to go and another Maya version supported!May 14, 2016
A big update is released! Now starting at Maya 2016, a GPU accelerated version of the deformer is included. Also a new build for Maya 2016 extension 2 was added. For current users, you should receive an email with the update. For those still thinking about buying, now is a great time to get all the latest features!April 7, 2016
seUVBlendShape is getting a speed boost using the GPU! Coming soon to Maya 2016, an update to the will include a GPU override version of the deformer. This is currently in beta testing but you can take a look for a little demo here: https://vimeo.com/161575124January 28, 2016
A trial version of the plugin is now available for those who want to take a test drive before considering purchasing. Go try it today!October 15, 2015
Windows, Linux, and OS X Supported.
Complies with the VFX Platform Specifications
Available online as well in the download, a complete set of documentation is provided.
Want to see what this plugin can do? Take a look at these demonstration videos!