A Deformer for Autodesk's Maya

Welcome to the home of the seUVBlendShape Deformer! An extremely useful plugin that offers blend shape like behavior but completely topology independent. The only requirement between the geometry is having similar UV layouts.

Some Of The Features:

  • Supports any number of target meshes with independent topology.
  • Applies additively on top of existing deformation on base geometry.
  • Target deltas can be scaled independently in X, Y, and Z.
  • Paintable per vertex weight maps for each target, deltas, and overall deformation.
  • Multithreaded for performance.
  • GPU override support for Maya 2016 and above.
  • Comes with supporting Python and MEL tools including user interface and shelf.

What Can It Do?

There are many areas where this deformer will save you hours of work. Here are just a few examples:

  • Transferring shapes across different characters, such as the face
  • Mirror shapes across asymmetrical sides
  • Reapply existing corrective shapes on the same character after topology change
  • Drive a higher resolution mesh from a lower resolution mesh
  • Generate new character combinations from parts of other characters or morph one character into another

News and Updates

August 20, 2017

Another year and another version of Maya has been released which means another build of seUVBlendShape! Maya 2018 has now been compiled and added to the download! Existing customers should have receieved the update via email. The trial version has also been updated. Enjoy and thank you for your support!

October 9, 2016

It's been almost a year since the release of seUVBlendShape and I thank my customers for their support! In celebration and for those who have downloaded the trial and would like to upgrade to the full version, I am offering a 50% discount off the original price. For $20 USD, you can take advantage of all the features of these tools! So jump aboard while this discount is being offered!

August 6, 2016

A new update to support Maya 2017 has been released! Maya has finally switched to Qt 5, which added a little challenge on getting the UI working again as well as the previous version. But we are good to go and another Maya version supported!

May 14, 2016

A big update is released! Now starting at Maya 2016, a GPU accelerated version of the deformer is included. Also a new build for Maya 2016 extension 2 was added. For current users, you should receive an email with the update. For those still thinking about buying, now is a great time to get all the latest features!

April 7, 2016

seUVBlendShape is getting a speed boost using the GPU! Coming soon to Maya 2016, an update to the will include a GPU override version of the deformer. This is currently in beta testing but you can take a look for a little demo here:

January 28, 2016

A trial version of the plugin is now available for those who want to take a test drive before considering purchasing. Go try it today!

October 15, 2015

seUVBlendShape is finally available! Take a look at what this plugin can do for you! If you like what you see, buy and download it now!

Available for Maya 2015 and Later

Windows, Linux, and OS X Supported.

Complies with the VFX Platform Specifications

Complete Documentation and Examples

Available online as well in the download, a complete set of documentation is provided.

Demo Videos

Want to see what this plugin can do? Take a look at these demonstration videos!